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Received:October 04, 2020 Revised:October 28, 2020
Received:October 04, 2020 Revised:October 28, 2020
中文摘要: 针对电子游戏领域缺乏国产、开源换装系统插件的现状, 设计并实现了基于Unity3D的换装系统插件: 方舟角色创建器(Ark Avatar Customization, AAC). AAC支持以可视化的方式更换游戏角色装扮、调整骨骼参数及外观颜色, 可满足开发者和游戏玩家的个性化换装需求. 论文以Unity3D为软件开发平台, 结合改进的贴图合并算法、编辑器扩展技术和预制件优化技术, 不仅实现了换装功能, 还大幅优化了系统性能. 性能比较实验的结果表明, AAC的时间开销和空间开销较现有技术均有明显改善, 证实了所设计换装系统插件的实用性与有效性.
Abstract:In response to the lack of domestic open-source role-customization system plug-ins in the field of computer game development, a Unity3D-based role-customization system plug-in, Ark Avatar Customization (AAC), is designed and implemented. AAC supports to change game characters’ dress-up and adjust their bone parameters, appearances and colors in a visual way, enabling role-customization required by developers and players. This study takes Unity3D as a platform for software development to fulfill customization functions and optimize system performance with the improved texture merge algorithm, editor extension, and prefab optimization. Performance comparison reveals the time and space cost of AAC are lower than that of existing techniques, proving the practicability of the designed role-customization system plug-in.
keywords: role-customization system plug-in Unity3D texture merge editor extension prefab optimization
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基金项目:广东省高等教育教学改革项目(粤教高函[2018]180); 深圳大学计算机与软件学院高水平大学二期建设本科教学建设项目([2020]02)
引用文本:
黄兆铭,储颖.基于Unity3D的换装系统插件设计.计算机系统应用,2021,30(6):61-67
HUANG Zhao-Ming,CHU Ying.Design of Role-Customization System Plug-In Based on Unity3D.COMPUTER SYSTEMS APPLICATIONS,2021,30(6):61-67
黄兆铭,储颖.基于Unity3D的换装系统插件设计.计算机系统应用,2021,30(6):61-67
HUANG Zhao-Ming,CHU Ying.Design of Role-Customization System Plug-In Based on Unity3D.COMPUTER SYSTEMS APPLICATIONS,2021,30(6):61-67