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Received:April 18, 2016 Revised:May 19, 2016
Received:April 18, 2016 Revised:May 19, 2016
中文摘要: 研究了虚拟演播三维实时渲染引擎控制器的设计中架构、通信方式以及控制协议等相关问题.虚拟演播三维实时渲染引擎是虚拟演播技术核心技术部件,除了在渲染功能上与普通三维图形渲染引擎的区别,更重要的一个区别的在于面向虚拟演播的应用的控制器的设计.控制器的架构设计满足演播的要求,同时演播过程中对场景的控制需要通过控制器传输到渲染模块,控制器与渲染模块的通信方式设计为协议驱动的TCP方式,它保障了渲染的实时性同时也能保证控制协议的可扩展性,便于后续的研究及开发.
Abstract:A controller of virtual studio three-dimensional real-time rendering engine is proposed in this paper, and the research focuses on the architecture, communication method and control protocol.The virtual studio three-dimensional real-time rendering engine is the core technology of virtual studio.It is different with the general three-dimensional rendering engines in the rendering function and especially in the design of controller for virtual studio application.The architecture design of the controller meets the demands of virtual studio, which is a control command transfer from the controller to the rendering module.The communication method is designed to be a protocol driven TCP communication method.It not only ensures the real-time feature of rendering, but also guarantees the scalability of control protocol, which will facilitate the follow-up research and the application development.
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胡芯菲,彭四伟.虚拟演播三维实时渲染引擎控制器.计算机系统应用,2017,26(1):50-56
HU Xin-Fei,PENG Si-Wei.Controller of Virtual Studio Three-Dimensional Real-Time Rendering Engine.COMPUTER SYSTEMS APPLICATIONS,2017,26(1):50-56
胡芯菲,彭四伟.虚拟演播三维实时渲染引擎控制器.计算机系统应用,2017,26(1):50-56
HU Xin-Fei,PENG Si-Wei.Controller of Virtual Studio Three-Dimensional Real-Time Rendering Engine.COMPUTER SYSTEMS APPLICATIONS,2017,26(1):50-56