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Received:October 29, 2014 Revised:December 08, 2014
Received:October 29, 2014 Revised:December 08, 2014
中文摘要: 基于粒子系统理论实现了虚拟环境中降雪、降雨及其在风场中的模拟. 首先阐述了粒子系统的基本模拟原理, 对在风场影响下的雨、雪特征进行描述与分析, 提出了雨、雪模拟的整体思路, 结合降雨、降雪的特点和空气动力学理论对雨、雪进行了模拟. 改进四点水波纹线性模拟算法, 采用八点水波纹线性算法模拟雨滴落入水面形成的水波纹, 应用雾化因子实现降雪环境的模糊问题.
Abstract:Based on the theory of particle system, the simulation of the snow, rain and their real simulation in wind field in the virtual environment was implemented in this paper. The paper firstly illustrated the basic simulation principle of the particle system, and then descripted and analyzed the characteristic of the rain and the snow under the influence of the wind field; put forward the overall train of thought of the rain and the snow simulation. The paper simulated the rain and the snow according to the characteristics of the rain and the snow, the aerodynamics theory of them. By improved the Four-point linear water ripple simulation algorithm, the Eight-point water ripple linear algorithm was adopted to simulate the water ripple formed by the raindrops, atomization factor was applied to solve the fuzzy problem of snow environment.
keywords: particle system rain snow simulate
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基金项目:黑龙江省高等教育科学研究"十二五"规划课题(HGJXH B1110131)
引用文本:
刘芳,佟巍.基于粒子系统的实时降雨、降雪模拟.计算机系统应用,2015,24(6):19-23
LIU Fang,TONG Wei.Real-Time Simulation of Rain and Snow Based on Particle System.COMPUTER SYSTEMS APPLICATIONS,2015,24(6):19-23
刘芳,佟巍.基于粒子系统的实时降雨、降雪模拟.计算机系统应用,2015,24(6):19-23
LIU Fang,TONG Wei.Real-Time Simulation of Rain and Snow Based on Particle System.COMPUTER SYSTEMS APPLICATIONS,2015,24(6):19-23