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Received:August 20, 2011 Revised:September 26, 2011
Received:August 20, 2011 Revised:September 26, 2011
中文摘要: 根据SoC(片上系统)平台的特点,分析嵌入式系统用于2D 游戏动画实现存在的问题。采用特殊数据结构对画面进行分块,结合硬件特性并利用μCOS-II 操作系统来解决资源利用、更新和渲染的问题,从而在系统整体性能不受影响的条件下使游戏画面流畅。
Abstract:According to the characteristic of SoC(System on Chip) platform, this paper analyzes the present problem of realization of 2D game animation for embeded system. Using special data structure to divide picture into blocks, combining hardware characteristic and using μCOS-II operating system to solve problem of resource occupation, updating and rendering, then make the game picture fluent in terms of no affects on system overall performance.
keywords: game animation updating rendering 2D SoC
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胡溢文,赵珂,张先庭,熊小亮.基于 SoC 平台2D 游戏动画技术.计算机系统应用,2012,21(5):213-215,212
HU Yi-Wen,ZHAO Ke,ZHANG Xian-Ting,XIONG Xiao-Liang.2D Game Animation Technology Based on SoC.COMPUTER SYSTEMS APPLICATIONS,2012,21(5):213-215,212
胡溢文,赵珂,张先庭,熊小亮.基于 SoC 平台2D 游戏动画技术.计算机系统应用,2012,21(5):213-215,212
HU Yi-Wen,ZHAO Ke,ZHANG Xian-Ting,XIONG Xiao-Liang.2D Game Animation Technology Based on SoC.COMPUTER SYSTEMS APPLICATIONS,2012,21(5):213-215,212