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Received:August 17, 2011 Revised:September 27, 2011
Received:August 17, 2011 Revised:September 27, 2011
中文摘要: 提出了一种动态物体与视点位置的检测技术,实现了虚拟场景中动态物体的有序运动。建立视点与动态物体之间的运动轨迹向量和动态物体的交互方式,根据两轨迹向量计算两者的位置关系赋予动态物体不同的交互方法来实现虚拟场景中动态物体的有序运动。文章中给出了此方法的具体算法。
Abstract:This paper presents that testing technology of dynamic object position and viewpoint in order to achieve the virtual scene dynamic objects of ordered movement. Establishing viewpoint and dynamic between objects trajectory vector and dynamic objects, an orderly movement of dynamic objects in virtual scene can be got in terms of the interactive way that relative position of two tracks vector calculation gives dynamic objects different interaction methods. This paper shows the method of the specific algorithm.
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王宝震,吴恩启,杜宝江,弓丽静.虚拟场景视点与动态物体交互控制.计算机系统应用,2012,21(5):166-168
WANG Bao-Zhen,WU En-Qi,DU Bao-Jiang,GONG Li-Jing.Virtual Scene Vviewpoint and Dynamic Objects of Interactive Control.COMPUTER SYSTEMS APPLICATIONS,2012,21(5):166-168
王宝震,吴恩启,杜宝江,弓丽静.虚拟场景视点与动态物体交互控制.计算机系统应用,2012,21(5):166-168
WANG Bao-Zhen,WU En-Qi,DU Bao-Jiang,GONG Li-Jing.Virtual Scene Vviewpoint and Dynamic Objects of Interactive Control.COMPUTER SYSTEMS APPLICATIONS,2012,21(5):166-168