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Received:January 04, 2011 Revised:February 21, 2011
Received:January 04, 2011 Revised:February 21, 2011
中文摘要: 3D 游戏中,常常会出现一种紧贴地面的“光环”特效,这些“光环”类似于人物的影子.分析了“光环”特效与游戏地形的关系,提出了一种实用的“光环”特效实现算法.借助该算法,游戏中的“光环”将跟随人物进行移动,并且贴伏着地面,随着地表的凹凸而起伏变化.这种算法已成功应用于多款3D 游戏,并很好地与各种程序引擎相结合.
Abstract:Usually, there are some “light rings” effect which like shadows and close to the ground in 3D games. This paper analyzes the relationship between the “Light Ring” effect and the terrain in 3D game, and hands out an practical algorithm of the effect mentioned above. With this algorithm, the “Light Rings” will follow characters, close to the ground, as the ups and downs of the ground. The algorithm can combine with a variety of game engine, and has been applied successfully in a lot of 3D games.
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张鹏,安峰.3D 游戏中“影子光环”特效的实现算法.计算机系统应用,2011,20(9):230-233
ZHANG Peng,AN Feng.Algorithm of "Light Ring" Effect in 3D Games.COMPUTER SYSTEMS APPLICATIONS,2011,20(9):230-233
张鹏,安峰.3D 游戏中“影子光环”特效的实现算法.计算机系统应用,2011,20(9):230-233
ZHANG Peng,AN Feng.Algorithm of "Light Ring" Effect in 3D Games.COMPUTER SYSTEMS APPLICATIONS,2011,20(9):230-233