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Received:November 05, 2010 Revised:December 01, 2010
Received:November 05, 2010 Revised:December 01, 2010
中文摘要: “拖影”,就是指3D 游戏中,冷兵器在舞动时所“拖”出的光影。分析了“拖影”特效的图形变化规律,提出了一种实用的“拖影”特效实现算法。借助该算法,应用程序可以根据兵器的运动轨迹,自动产生“拖影”效果。最后,还结合实际应用的经验,对算法进行了改进。这种算法已成功应用于多款3D 游戏,并很好地与各种程序引擎相结合。
Abstract:“Sword's Trail” means the “lighting effects” when weapons like swords are waving in 3D games. This article analyzes the rules of the image’s changes for “Sword’s Trail’ effect, and hands out an practical algorithm of the effect mentioned above. With this algorithm, the application can automatically produce the “Sword’s Trail” effect of weapons. In combination with real application experience, this article also proposes an ameliorative method of the algorithm. The algorithm can combine with a variety of game engine, and has been applied successfully in a lot of 3D games.
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张鹏,陈芝荣,安峰.3D 游戏中“刀光剑影”特效的实现算法.计算机系统应用,2011,20(7):192-194,243
ZHANG Peng,CHEN Zhi-Rong,AN Feng.Algorithm of "Sword’s Trail" Effect in 3D Games.COMPUTER SYSTEMS APPLICATIONS,2011,20(7):192-194,243
张鹏,陈芝荣,安峰.3D 游戏中“刀光剑影”特效的实现算法.计算机系统应用,2011,20(7):192-194,243
ZHANG Peng,CHEN Zhi-Rong,AN Feng.Algorithm of "Sword’s Trail" Effect in 3D Games.COMPUTER SYSTEMS APPLICATIONS,2011,20(7):192-194,243