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DOI:
计算机系统应用英文版:2011,20(3):153-156
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基于OSG 的GLSL 着色器编辑环境
(杭州电子科技大学 图形图形所,杭州 310018)
GLSL Shader Editing Environment Based on OSG
(Institute of Graphics and Image, Hangzhou Dianzi University, Hangzhou 310018,China)
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Received:July 17, 2010    Revised:August 27, 2010
中文摘要: 随着可编程图形硬件时代的到来,着色器替代了传统的固定渲染管线以实现更加逼真的图像效果。高级着色语言的兴起,给着色器编写带来了方便,然而编写着色器依然带来一些独有的挑战。通过实现一款基于OSG(OpenSceneGraph)的GLSL 着色器编辑环境,以大大简化着色器编写,帮助着色器实现者开发一个参数化的着色器,并借助OSG 的插件机制大大扩展了应用范围。
中文关键词: OSG  GLSL  着色器  编辑环境
Abstract:With the era of programmable graphics hardware, shader replaces the traditional fixed rendering pipeline to achieve more realistic effects. The rise of high-level shading language gives the convenience to writing shader, but still brings some unique challenges. This paper implements a GLSL shader editing environment based on OSG, in order to greatly simplify the shader coding and help shader developers to develop a parameterized shader. We also extends the range of applications of the results by using OSG’s plug-in mechanism.
keywords: OSG  GLSL  shader  editing environment
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陈继选,王毅刚.基于OSG 的GLSL 着色器编辑环境.计算机系统应用,2011,20(3):153-156
CHEN Ji-Xuan,WANG Yi-Gang.GLSL Shader Editing Environment Based on OSG.COMPUTER SYSTEMS APPLICATIONS,2011,20(3):153-156