Abstract:Aiming at the interaction in the actual prototype system, this study analyzes the relationship between the level and the other layers. It analyzes and complements the delivery path of the hardware instruction, and proposes an implementation method based on the improvement and expansion of the open source game engine cocos2d-x, which is stored in bits by capturing the commands from the controller view operation. Its advantage to buffer and manage commands over channels is that it is easy to extend the instructions and can be real-time and efficient at the language level, runtime level, support for parallel input, and is easy to apply to existing projects.