Development of Massively Multiplayer Online Role-Playing Games Based on Unity 3D
CSTR:
Author:
Affiliation:

Clc Number:

Fund Project:

  • Article
  • |
  • Figures
  • |
  • Metrics
  • |
  • Reference
  • |
  • Related
  • |
  • Cited by
  • |
  • Materials
  • |
  • Comments
    Abstract:

    A MMORPG (massively multiplayer online role-playing games) is developed based on Unity 3D. The character controller, the mouse-value interactive algorithm, the motion strategy and the AI-interaction are used to enhance the game performance. In order to improve the working efficiency of game, this paper proposes client resource forecast and synchronous reading by using coroutine technology. The strategy that uses coroutine technology in forecast reading of maps can make it possible to have long-time reading running in the spare time of the system. Experimental performance analysis and experimental results both show that the optimization method proposed can effectively reduce the time complexity of the program and enhance the efficiency of game runtime.

    Reference
    Related
    Cited by
Get Citation

吴晶晶,戴智超.基于Unity3D的多人在线网络游戏设计与开发.计算机系统应用,2017,26(10):133-138

Copy
Share
Article Metrics
  • Abstract:
  • PDF:
  • HTML:
  • Cited by:
History
  • Received:January 23,2017
  • Revised:
  • Adopted:
  • Online: October 31,2017
  • Published:
Article QR Code
You are the firstVisitors
Copyright: Institute of Software, Chinese Academy of Sciences Beijing ICP No. 05046678-3
Address:4# South Fourth Street, Zhongguancun,Haidian, Beijing,Postal Code:100190
Phone:010-62661041 Fax: Email:csa (a) iscas.ac.cn
Technical Support:Beijing Qinyun Technology Development Co., Ltd.

Beijing Public Network Security No. 11040202500063