Maze Algorithm in Sokoban Game of Touch-Screen Edition
DOI:
CSTR:
Author:
Affiliation:

Clc Number:

Fund Project:

  • Article
  • |
  • Figures
  • |
  • Metrics
  • |
  • Reference
  • |
  • Related
  • |
  • Cited by
  • |
  • Materials
  • |
  • Comments
    Abstract:

    In the Sokoban game of touch-screen edition which runs on the mobile platform such as Android, the computing of the game protagonist's walking path under touch operation belongs to maze algorithms. A path searching maze algorithm based on the right-hand rule, footprint marking and shortcut optimizing is proposed. It is implemented through three steps, including walking straight, searching along the wall and optimizing path. After verification of application in the actual project, it shows that the algorithm has good effectiveness and efficiency to meet the real-time requirements of the game operations.

    Reference
    Related
    Cited by
Get Citation

殷旭东,周思林.触屏版推箱子游戏中的走迷宫算法.计算机系统应用,2014,23(8):135-138

Copy
Share
Article Metrics
  • Abstract:
  • PDF:
  • HTML:
  • Cited by:
History
  • Received:December 12,2013
  • Revised:January 03,2014
  • Adopted:
  • Online: August 18,2014
  • Published:
Article QR Code
You are the firstVisitors
Copyright: Institute of Software, Chinese Academy of Sciences Beijing ICP No. 05046678-3
Address:4# South Fourth Street, Zhongguancun,Haidian, Beijing,Postal Code:100190
Phone:010-62661041 Fax: Email:csa (a) iscas.ac.cn
Technical Support:Beijing Qinyun Technology Development Co., Ltd.

Beijing Public Network Security No. 11040202500063