Abstract:Binocular stereoscopic display is a cutting-edge technology in computer graphics which plays an important role in virtual reality. The thesis analyzes the principle of binocular stereoscopic display and a solution of binocular stereoscopic display based on OGRE (Object-Oriented Graphics Rendering Engine) and parallel binocular projection model is proposed. The solution takes full advantage of virtual camera in OGRE and viewport synthesis technology, leveraging CG script at the lower layer which brings the highest rendering efficiency. The results indicate that the solution has a good binocular stereoscopic effect with flexibility of easily loading different scene models, which is very suitable for practical applications.