Fast Algorithm for Texture Synthesis of Point-sampled Geometry
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    Abstract:

    The algorithm synthesized texture directly on the three-dimensional point-sampled geometry, instead of relying on the conventional and complicated way of triangulation of three-dimensional point-sampled geometry. It controlled the direction of texture synthesis on the sample surface by means of setting up an orientation field of fairing on the three-dimensional point-sampled geometry. On the basis of orientation field, a mapping relation between tree-dimensional point-sampled geometry was made and texture was synthesized as a result. The experimental results indicate that, comparing with the conventional three-dimensional texture synthesis based on sampling grid, the method greatly increase the speed of synthesis meanwhile guaranteeing its quality.

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曾静.点模型上的纹理快速生成算法.计算机系统应用,2012,21(6):235-240

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  • Received:December 28,2011
  • Revised:February 09,2012
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