Texture Design and Synthesis Based on Constrained Multiple Sources
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    Abstract:

    This paper presents a concept of texture design based on the current constrained multiple sources texture synthesis algorithm,and applies the patch-based texture synthesis to synthesis of texture design. With the predominance of the patch-based texture synthesis to synthesize background, it avoids the phenomenon of texture element malposition, the appearance of strip and blur based on only points matching. At the same time, it adopts the Ashikhmin’s texture synthesis algorithm to synthesize foreground based on points matching to solve the problem of patch-based texture synthesis. The other region is covered with big pieces, by utilizing the image fusion technology to flat the place of splicing naturally. Owing to coalesce the above two algorithms, the speed of this algorithm has preponderated over Xu’s greatly.

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郑秋旭,陈昭炯.基于约束的多样图纹理设计与合成算法.计算机系统应用,2010,19(1):108-113

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  • Received:May 11,2009
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