Abstract:The planning for actions of characters plays a prominent role in displaying the animation theme. However, the automatic generation system of mobile phones 3D animation lacks of the planning for interactive actions of characters. This paper presents an interactive planning method based on the three-layer action identification and Kinesiology. This study mainly looked at two aspects:the qualitative planning and the quantitative calculation. First of all, semantic web technology was used to set up an interactive action ontology base. In the qualitative planning stage, the theme and template of information extraction were used to form interactive actions corresponding to the content of the short messages. Then, in the quantitative calculation stage, determine the physical posture of both parties performing actions and to plan the temporal and spatial relationship between the two parties of interactions. The experimental results show that the proposed scheme can make the characters in the animation perform more complex interactive actions.