Abstract:Cloth simulation is aimed to generate realistic cloths by the computer. It has a wide application prospect in the visual reality, fashion animation and other fields. In order to avoid the excessive deformation and improve the accuracy of the cloth, we present a technique for strain limiting that dynamically re-calculates anisotropic strain limits. We discretize the cloth model as a triangular mesh, and define the inner-product inverse projection for computing the limits for each principal axis of deformation after remeshing in each frame. It ensures that the local limits of every triangle are adaptive to the global limits. And we propose the improved method to solve the optimization problems by strain limiting. The experimental results show that our technique can effectively improve the accuracy of strain limiting and enhance the realism of the cloth.