Abstract:Building realistic and rich 3D scenes is the main task of visualization. The data management and visibility judgments of the scene play a crucial role in the quality and efficiency of subsequent rendering. In order to make up for the shortcomings of traditional scene organization in practical application, this study adopts the adaptive binary tree scene organization algorithm to manage the scene, and uses the hierarchical cutting method to cut the nodes of the scene tree. In the process of cutting, the object of the operation is the bounding sphere and bounding box in the node. Experiments show that this layered algorithm based on the bounding sphere and bounding box greatly reduces the number of nodes involved in cutting and improves the accuracy of cutting. It has better cutting efficiency and high stability.